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The ZED SOP uses the ZED to scan and create geometry. For more information and to know what ZED SDK to install refer to the ZED article.



Parameters - Page

Camera camera - Selects which ZED camera to use.  

Sample sample - When enabled, camera samples space to extract geometry.  

Preview preview - - Select level of detail of the preview when camera samples.

  • No Preview nopreview - No preview is shown when camera samples.

  • Limited Preview limited - The level of detail of the preview is limited.

  • Full Preview full - Preview displays all available points.

Maximum Memory maxmemory - Sets the maximum memory used for spatial mapping.  

Resolution resolution - Sets the spatial mapping resolution used by the camera. A smaller resolution creates a detailed geometry and higher resolution keeps only bigger vairiations in geometry.  

Range range - Sets distance range of objects that will be extracted after spatial mapping from the camera. A smaller depth range will use objects close to the camera and higher depth range will use objects that are farther from the camera.  

Reset reset - Clears the extracted geometry and resets spatial mapping.  

Reset Pulse resetpulse -  

Generate Surface generatesurface - Extracts geometry from the spatial sample.  

Generate Pulse generatepulse -  

Normals normals - When enabled, the extracted goemetry will have normals.  

Texture texture - The spatial mapping texture and texture coordinates of the mesh will be created when enabled. The spatial mapping texture can be retrieved using the ZED TOP.  

Filter filter - - Set the filtering level of the mesh.

  • Low low - Small holes in the geometry will be removed.
  • Medium medium - Geometry will be smoothed.
  • High high - The number of traingles in the geometry will be reduced and the geometry will be smoothed.

Consolidate Points consolidatepts - When enabled, redundant points that are closed together will be merged.  

TouchDesigner Build:

Add • Alembic • Align • Arm • Attribute Create • Attribute • Basis • Blend • Bone Group • Boolean • Box • Bridge • Cache • Cap • Capture Region • Capture • Carve • CHOP to • Circle • Clay • Clip • Convert • Copy • CPlusPlus • Creep • Curveclay • Curvesect • DAT to • Deform • Delete • Divide • Extrude • Facet • File In • Fillet • Fit • Font • Force • Fractal • Grid • Group • Hole • Import Select • In • Introduction To SOPs id • Inverse Curve • Iso Surface • Join • Joint • Kinect • Lattice • Limit • Line • Line Thick • LOD • LSystem • Magnet • Material • Merge • Metaball • Model • Noise • Null • Object Merge • Oculus Rift • OpenVR • Out • Particle • Point • Polyloft • Polypatch • Polyreduce • Polyspline • Polystitch • Primitive • Profile • Project • Rails • Raster • Ray • Rectangle • Refine • Resample • Revolve • Script • Select • Sequence Blend • Skin • Sort • Sphere • Spring • Sprite • Stitch • Subdivide • Superquad • Surfsect • Sweep • Switch • Text • Texture • Torus • Trace • Trail • Transform • Trim • Tristrip • Tube • Twist • Vertex • Wireframe • ZED

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

The width and height of an image in pixels. Most TOPs, like the Movie File In TOP can set the image resolution. See Aspect Ratio for the width/height ratio of an image, taking into account non-square pixels.

To pulse a parameter is to send it a signal from a CHOP or python or a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in a channel.

An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

Operators that have 1 or more input, like a Math CHOP, are called filters. See Generator.