Difference between revisions of "Vertex"

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See also: [[Geometry Detail]], [[Point]], [[Point List]], [[Point Class]], [[Primitive]], [[Prims Class]], [[Polygon]], [[SOP]], [[SOP Class]], [[SOP to DAT]], [[Script SOP]], [[Point Group]]s, [[Primitive Group]]s, [[List of Attributes]].
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See also: [[Geometry Detail]], [[Point]], [[Point List]], [[Point Class]], [[Primitive]], [[Prims Class]], [[Polygon]], [[SOP]], [[SOP Class]], [[SOP to DAT]], [[Script SOP]], [[Point Group]]s, [[Primitive Group]]s, [[Attributes]].

Latest revision as of 01:55, 2 August 2020


A vertex is part of a Polygon, and a Polygon is a Primitive in a SOP. A polygon is is formed from a sequence of vertices that are implicitly connected together to form a multi-edge shape in 3D.

Each vertex is an integer index into the Point List, and each Point holds an XYZ position and optional Attributes like Normals and Texture Coordinates.

Each Vertex is a reference to a Point in a Point List. Polygons in a Primitive List are part of the Geometry Detail, which is a part of a SOP.

See also: Geometry Detail, Point, Point List, Point Class, Primitive, Prims Class, Polygon, SOP, SOP Class, SOP to DAT, Script SOP, Point Groups, Primitive Groups, Attributes.

A polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.

A polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.

A sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.