Tube SOP
Summary[edit]
The Tube SOP generates open or closed tubes, cones, or pyramids along the X, Y or Z axes. It outputs as meshes, polygons or simply a tube primitive.
Parameters - Tube Page
Primitive Type type
- ⊞ - Select from the following types. For information on the different types, see the Geometry category articles.
- Primitive
prim
-
- Polygon
poly
-
- Mesh
mesh
-
- NURBS
nurbs
-
- Bezier
bezier
-
Connectivity surftype
- ⊞ - This option is used to select the type of surface, when using a Mesh Primitive Type.
- Rows
rows
- Creates horizontal lines.
- Columns
cols
- Creates vertical lines.
- Rows and Columns
rowcol
- Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon).
- Triangles
triangles
- Build the grid with Triangles.
- Quadrilaterals
quads
- Generates sides composed of quadrilaterals (default).
- Alternating Triangles
alttriangles
- Generates triangles that are opposed; similar to the Triangles option.
Orientation orient
- ⊞ - Primary axis of tube (long axis).
- X Axis
x
-
- Y Axis
y
-
- Z Axis
z
-
Orient Bounds orientbounds
-
Modify Bounds modifybounds
- Enabled only when an input is connected to the Tube SOP to set bounds for the tube. Turn Modify Bounds = On to enable the transform parameters below to further modify the position, scale, radius and height of the bounds.
Center t
- ⊞ - Location of the tube center from the object origin.
- X
tx
-
- Y
ty
-
- Z
tz
-
Radius rad
- ⊞ - The first field is the radius of the top of the tube and the second field represents the radius of the bottom of the tube.
rad1
-
rad2
-
Height height
- The height of the tube.
Imperfect imperfect
- This option applies only to Bezier and NURBS types. If selected, the tube is an approximated nonrational curve, otherwise it is a perfect rational curve.
Parameters - Detail Page
Rows rows
- Number of rows in tube.
Columns cols
- Number of columns in tube.
U Order orderu
- If a spline surface is selected, it is built at this order for U.
V Order orderv
- If a spline surface is selected, it is built at this order for V.
End Caps cap
- If selected, it adds faceted end caps to the ends of the tube.
Texture Coordinates texture
- ⊞ - Adds UV texture coordinates to the sphere.
- Off
off
- No UV coordinates added to surface.
- Row & Columns
rowcol
- Adds vertex UV coordinates.
Compute Normals normals
- Checking this option On will compute surface normals.
Operator Inputs
- Input 0 -
TouchDesigner Build:
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