GLSL
Revision as of 19:42, 8 March 2018 by Markus Heckmann (talk | contribs)
GLSL is the OpenGL Shading Language, used in TouchDesigner to define 3D shaders in Materials, and 2D shaders in GLSL TOPs.
See also Shader, Write a GLSL Material, Write a GLSL TOP, GLSL Multi TOP, plus the GLSL Category and Rendering Category.