Difference between revisions of "GLSL"

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(Created page with "GLSL is the OpenGL Shading Language, used in TouchDesigner to define 3D shaders in Materials, and 2D shaders in GLSL TOPs. See also Shader, Write a GLSL Mat...")
 
(Tag: 2018.28070)
 
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GLSL is the OpenGL Shading Language, used in TouchDesigner to define 3D shaders in [[MAT|Materials]], and 2D shaders in [[GLSL TOP]]s.
 
GLSL is the OpenGL Shading Language, used in TouchDesigner to define 3D shaders in [[MAT|Materials]], and 2D shaders in [[GLSL TOP]]s.
  
See also [[Shader]], [[Write a GLSL Material]], [[Write a GLSL TOP]], [[Import a GLSL Shader]], [[GLSL Multi TOP]], plus the [[:Category:GLSL|GLSL Category]] and [[:Category:Rendering|Rendering Category]].
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See also [[Shader]], [[Write a GLSL Material]], [[Write a GLSL TOP]], [[GLSL Multi TOP]], plus the [[:Category:GLSL|GLSL Category]] and [[:Category:Rendering|Rendering Category]].
  
 
[[Category:GLSL]]
 
[[Category:GLSL]]
 
[[Category:Rendering]]
 
[[Category:Rendering]]
 
[[Category:TDPages]]
 
[[Category:TDPages]]

Latest revision as of 19:42, 8 March 2018

GLSL is the OpenGL Shading Language, used in TouchDesigner to define 3D shaders in Materials, and 2D shaders in GLSL TOPs.

See also Shader, Write a GLSL Material, Write a GLSL TOP, GLSL Multi TOP, plus the GLSL Category and Rendering Category.