Difference between revisions of "FBX"

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TouchDesigner imports geometry, animations and scenes using the FBX file format from Maya, 3DS Max, Cinema4D, Houdini and others
 
TouchDesigner imports geometry, animations and scenes using the FBX file format from Maya, 3DS Max, Cinema4D, Houdini and others
  
TouchDesigner currently uses the 2015.1 version of the FBX SDK. (2013.3 in older versions of TouchDesigner)
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TouchDesigner currently uses the 2019.0 version of the FBX SDK.
  
FBX is a file format and set of libraries from Autodesk that is used to exchange models, animations and image/texture data between applications. TouchDesigner reads FBX files and supports most of its features.
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FBX is a file format and set of libraries from [https://www.autodesk.com/products/fbx/overview Autodesk] that is used to exchange models, animations and image/texture data between applications. TouchDesigner reads and writes FBX files and supports most of its features.
  
 
You can drag-drop a <code>.fbx</code> into a TouchDesigner network, or import it via the menu bar File -> Import File...
 
You can drag-drop a <code>.fbx</code> into a TouchDesigner network, or import it via the menu bar File -> Import File...
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You can save [[SOP]] geometry to a <code>.fbx</code> file by right-clicking on any SOP and selecting 'Save Geometry...' from the menu.
  
 
See also [[File Types]]
 
See also [[File Types]]

Revision as of 02:19, 9 May 2019

TouchDesigner imports geometry, animations and scenes using the FBX file format from Maya, 3DS Max, Cinema4D, Houdini and others

TouchDesigner currently uses the 2019.0 version of the FBX SDK.

FBX is a file format and set of libraries from Autodesk that is used to exchange models, animations and image/texture data between applications. TouchDesigner reads and writes FBX files and supports most of its features.

You can drag-drop a .fbx into a TouchDesigner network, or import it via the menu bar File -> Import File...

You can save SOP geometry to a .fbx file by right-clicking on any SOP and selecting 'Save Geometry...' from the menu.

See also File Types

Template:LicenseSummary

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

The 3D data held in SOPs and passed for rendering by the Geometry COMP.