Difference between revisions of "Category:Geometry"

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{{Glossary
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3D Geometry in TouchDesigner is held in [[SOP]]s, and is stored in the data structure called a [[Geometry Detail]]. The Geometry Detail holds a a [[Point List]], a [[Primitive]], and for each Polygon/Spline-type primitive, it holds a Vertex List. The types of primitives are polygon, mesh, spline, metaballs, spheres, cylinders and particles.
|Title=Geometry
 
|Short=The 3D data held in SOPs and passed for rendering by the [[Geometry Object|Geometry COMP]].
 
|Long=
 
}}
 
3D Geometry in TouchDesigner is held in [[SOP]]s, and is stored in the data structure called a [[Geometry Detail]]. The Geometry Detail holds a a [[Point List]], a [[Primitive List]], and for each Polygon/Spline-type primitive, it holds a Vertex List. The types of primitives are polygon, mesh, spline, metaballs, spheres, cylinders and particles.
 
  
 
Geometry is rendered to an image by the [[Render TOP]], which takes a set of [[Geometry COMP|Geometry Component]] that contain SOPs whose Render flags are on.
 
Geometry is rendered to an image by the [[Render TOP]], which takes a set of [[Geometry COMP|Geometry Component]] that contain SOPs whose Render flags are on.
  
 
Here are the details on the types of geometry that TouchDesigner is capable of rendering.
 
Here are the details on the types of geometry that TouchDesigner is capable of rendering.

Latest revision as of 13:06, 9 August 2018

3D Geometry in TouchDesigner is held in SOPs, and is stored in the data structure called a Geometry Detail. The Geometry Detail holds a a Point List, a Primitive, and for each Polygon/Spline-type primitive, it holds a Vertex List. The types of primitives are polygon, mesh, spline, metaballs, spheres, cylinders and particles.

Geometry is rendered to an image by the Render TOP, which takes a set of Geometry Component that contain SOPs whose Render flags are on.

Here are the details on the types of geometry that TouchDesigner is capable of rendering.

A polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.

A polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.

A sequence of vertices form a Polygon in a SOP. Each vertex is an integer index into the Point List, and each Point holds an XYZ position and attributes like Normals and Texture Coordinates.

Pages in category "Geometry"

The following 15 pages are in this category, out of 15 total.