Difference between revisions of "Category:Geometry"
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|Short=The 3D data held in SOPs and passed for rendering by the [[
|Short=The 3D data held in SOPs and passed for rendering by the [[Geometry COMP]].
Revision as of 19:02, 9 March 2018
3D Geometry in TouchDesigner is held in SOPs, and is stored in the data structure called a Geometry Detail. The Geometry Detail holds a a Point List, a Primitive, and for each Polygon/Spline-type primitive, it holds a Vertex List. The types of primitives are polygon, mesh, spline, metaballs, spheres, cylinders and particles.
Here are the details on the types of geometry that TouchDesigner is capable of rendering.