Bullet Solver COMP

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Summary
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PythonIcon.png[[{{{opClass}}}]]


Parameters - Page

Actors actors -  

"Global Forces" forces -   Gravity gravity - -

  • X gravityx -


  • Y gravityy -


  • Z gravityz -

Dimension dimension - -

  • 1D 1d -
  • 2D 2d -


  • 3D 3d -

"Linear Multiplier" linmult - -

  • X linmultx -


  • Y linmulty -


  • Z linmultz -

"Angular Multiplier" angmult - -

  • X angmultx -


  • Y angmulty -


  • Z angmultz -

"Initialize Sim" init -  

"Start Sim" start -  

Play play -  

"Sample Rate" rate -  

"Simulation Speed" simspeed -  

"Max Steps" maxsteps -  

"Feedback CHOP" feedback -  


Parameters - Page

"Transform Order" xord - -

  • Scale Rotate Translate srt -


  • Scale Translate Rotate str -


  • Rotate Scale Translate rst -


  • Rotate Translate Scale rts -


  • Translate Scale Rotate tsr -


  • Translate Rotate Scale trs -

"Rotate Order" rord - -

  • Rx Ry Rz xyz -


  • Rx Rz Ry xzy -


  • Ry Rx Rz yxz -


  • Ry Rz Rx yzx -


  • Rz Rx Ry zxy -


  • Rz Ry Rx zyx -

Translate t - -

  • X tx -


  • Y ty -


  • Z tz -

Rotate r - -

  • X rx -


  • Y ry -


  • Z rz -

Scale s - -

  • X sx -


  • Y sy -


  • Z sz -

Pivot p - -

  • X px -


  • Y py -


  • Z pz -

"Uniform Scale" scale -  

"Constrain To" constrain -  

"Look At" lookat -  

"Look At Up Vector" lookup -  

"Path SOP" pathsop -  

Roll roll -  

Position pos -  

"Orient along Path" pathorient -  

"Orient Up Vector" up - -

  • X upx -


  • Y upy -


  • Z upz -

"Auto-Bank Factor" bank -  


Parameters - Page

"Apply Pre-Transform" pxform -  

"Transform Order" pxord - -

  • Scale Rotate Translate srt -


  • Scale Translate Rotate str -


  • Rotate Scale Translate rst -


  • Rotate Translate Scale rts -


  • Translate Scale Rotate tsr -


  • Translate Rotate Scale trs -

"Rotate Order" prord - -

  • Rx Ry Rz xyz -


  • Rx Rz Ry xzy -


  • Ry Rx Rz yxz -


  • Ry Rz Rx yzx -


  • Rz Rx Ry zxy -


  • Rz Ry Rx zyx -

Translate pt - -

  • X ptx -


  • Y pty -


  • Z ptz -

Rotate pr - -

  • X prx -


  • Y pry -


  • Z prz -

Scale ps - -

  • X psx -


  • Y psy -


  • Z psz -

Pivot pp - -

  • X ppx -


  • Y ppy -


  • Z ppz -

"Uniform Scale" pscale -  

"Reset Transform" preset -  

"Commit to Main Transform" pcommit -  

"Xform Matrix/CHOP/DAT" xformmatrixop -  


Parameters - Page

Material material -  

Render render -  

"Draw Priority" drawpriority -  

"Pick Priority" pickpriority -  

"Wireframe Color" wcolor - -

  • Red wcolorr -


  • Green wcolorg -


  • Blue wcolorb -

"Light Mask" lightmask -  


Parameters - Page

"Extension Object 1" extension1 -  

"Extension Name 1" extname1 -  

"Promote Extension 1" promoteextension1 -  

"Extension Object 2" extension2 -  

"Extension Name 2" extname2 -  

"Promote Extension 2" promoteextension2 -  

"Extension Object 3" extension3 -  

"Extension Name 3" extname3 -  

"Promote Extension 3" promoteextension3 -  

"Extension Object 4" extension4 -  

"Extension Name 4" extname4 -  

"Promote Extension 4" promoteextension4 -  

"Re-Init Extensions" reinitextensions -  

samples-per-second of a CHOP. Each CHOP in your network has a sample rate, whether it is used or not. The overall timeline has a "frame rate", which is the number of animation frames per second, generally your monitor display frequency.

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

The location of an operator within the TouchDesigner environment, for example, /geo1/torus1, a node called torus1 in a component called geo1. The path / is called Root. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

An Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a command Script, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.

An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.

The component types that are used to render 3D scenes: Geometry Component contain the 3D shapes to render, plus Camera, Light, Ambient Light, Null, Bone, Handle and other component types.

Any component can be extended with its own Python classes which contain python functions and data.