The Window Component allows you to create and maintain a separate floating window displaying the contents of any Panel or any other Node Viewer. You create a Window component, then point it to a panel or other Operator. You turn on the Open parameter of the Window component and adjust its settings, such as resolution, centering, and which monitor it gets displayed on. You see exactly what you would see in the Node Viewer.
Windows can be fit to a single monitor, span several monitors, or several Window components can occupy one monitor.
Press Esc over a selected window to make it close.
Attach an Info CHOP to the Window component - it will show you the window's current location and size, and whether the window is actually open.
Parameters - Window Page
winop - Specifies the operator the window will display.
title - Specify the window's title.
Justisy and Offset to...
justifyoffsetto - ⊞ - All the positioning parameters below are done relative to the location you specify here. Your window can span more than the specified 'area', it's just used as the reference for positioning.
- Primary Monitor
primarymonitor- The primary monitor which is sometimes referred to as the main display in Windows control panel or the primary display in the NVIDIA control panel.
- Specify Monitor
specifymonitor- Defines the location to be the monitor specified in the Monitor parameter below.
- Bounds of All Monitors
allmonitors- Defines the location to include all monitors. The TaskBar is ignored when using this option.
ignoretaskbar - The Windows taskBar is ignored when this option is 'On'. When off the taskbar is accounted for so position and sizing will not cover it up.
monitor - Specify the monitor index when Area is set to Single Monitor.
justifyh - ⊞ - Aligns the window horizontally with the monitor or bounds of all monitors.
left- Align window so that left edge coincides with left edge of specified area.
center- Align window so that horizontal center coincides with horizontal center of specified area.
right- Align window so that right edge coincides with right edge of specified area.
mouse- Align window so it opens horizontally centered on the mouse cursor.
justifyv - ⊞ - Aligns the window vertically with the monitor or bounds of all monitors.
top- Align window so that top edge coincides with top edge of specified area.
center- Align window so that vertical center coincides with vertical center of specified area.
bottom- Align window so that bottom edge coincides with bottom edge of specified area.
mouse- Align window so it opens vertically centered on the mouse cursor.
winoffset - ⊞ - Horizontal offset applied to window after justifying.
winoffsetx- Horizontal offset applied to window after justifying.
winoffsety- Vertical offset applied to window after justifying.
Shift to Single Monitor
single - This menu has options for shifting the opening window. You can either shift to a single monitor or shift to the monitor the cursor is over when the window opens.
dpiscaling - ⊞ - Options for managing DPI scaling on high DPI monitors. To inspect a monitor's DPI scaling setting, you can use the Monitors DAT and refer to the
native- Uses the full resolution of the monitor's native pixels, regardless of the operating system's display scaling setting for that monitor. ie Display Scale = 1.0
- Use DPI Scale
usedpiscale- Uses the resolution set by the operating system's display scaling setting for that monitor. For example, a 3840x2160 monitor with display scaling set to 2.0 results in an addressable resolution of 1920x1080. On Windows system this would be a Display Scaling setting of 200%.
size - ⊞ - Determines how the size of the window is determined.
- Automatic from Panel COMP/TOP
automatic- Determines the size automatically from the size of the COMP/TOP specified.
- Fill Location
fill- Fills the location specified in the Justify and Offset To... parameter above.
custom- Use the Width and Height parameters below to specify a custom size.
winw - The width of the window when Opening Size parameter is set to Custom.
winh - The height of the window when Opening Size parameter is set to Custom.
Update Settings from Window
update - When the window is open you can reposition and resize it. Clicking this button will then read its current windows settings and apply them to the parameters above.
borders - Controls whether or not the window contains borders and a title bar.
Include Borders in Size
bordersinsize - When 'On' the borders are included in the size of the window.
Always on Top
alwaysontop - Controls whether or not the window always sits atop other floating windows.
cursorvisible - ⊞ - Controls whether or not the cursor remains visible when over this window.
nocursor- The cursor is never visible over the window.
- When Moving
cursoronmove- The cursor will only be visible when moving and for a short period after it stops moving.
alwaysvisible- The cursor will always be visble when over the window.
Close on Escape Key
closeescape - When 'On' pressing the escape key over this window will close it.
Allow Viewer Interaction
interact - Enables interactions with the operator specified in the Window Operator parameter.
allowminimize - Enables the window to be minimized in the taskbar (dock in macOS).
vsyncmode - ⊞ - Controls how the window is updated with regards to V-Sync. Enabled means it will update in sync with the monitors refresh which avoids tearing and lost frames. Disabled means it can update at any point during the refresh which can result in tearing or lost frames. FPS is Half Monitor Rate should be used when doing things such as running a 30fps file on a 60Hz display. This makes each update be shown for exactly 2 refreshes which keeps motion looking smooth.
- FPS is Half Monitor Rate
drawwindow - When disabled the window will not update it's contents at all. Useful for processes that arn't doing rendering such as Audio or networking processes, or for when using VR devices.
openglstereo - Turn 'On' when using openGL stereoscopic output.
Right Eye Operator
winrightop - This parameter is enabled when the OpenGL Stereo parameter above is turned on. Specify the Camera COMP used for the right eye here.
Open as Perform Window
performance - Opens this Window COMP in Perform Mode. Any Window COMP can be set as default Perform Window (opens using F1 shortcut) using the Window Placement Dialog. This button allows you to open this Window COMP in Perform Mode without changing what is currently selected as the 'default' Perform Window.
Open as Separate Window
winopen - Opens this Window COMP as its own floating window, not as the Perform Window. Useful for things such as dialog boxes, popups, or testing, but should not be used for putting final rendered content to outputs. Use a single large Perform Window for that instead of separate windows.
winclose - Closes the window, if it's open.
Set as Perform Window
setperform - Permanently changes the Perform Window setting in the Window Placement dialog to this window.
Window Placement Dialog
opendialog - A shortcut to open the Window Placement dialog.
Include in Placement Dialog
includedialog - When 'On' this Window COMP will be displayed in the Window Placement Dialog.
Parameters - Extensions Page
The Extensions parameter page sets the component's python extensions. Please see extensions for more information.
reinitextensions - Recompile all extension objects. Normally extension objects are compiled only when they are referenced and their definitions have changed.
Extension Object 1
extension1 - A number of class instances that can be attached to the component.
Extension Name 1
extname1 - Optional name to search by, instead of the instance class name.
Promote Extension 1
promoteextension1 - Controls whether or not the extensions are visible directly at the component level, or must be accessed through the
.ext member. Example:
Parameters - Common Page
parentshortcut - Specifies a name you can use anywhere inside the component as the path to that component. See Parent Shortcut.
opshortcut - Specifies a name you can use anywhere at all as the path to that component. See Global OP Shortcut.
Internal OP Shortcut 1
iopshortcut1 - Specifies a name you can use anywhere inside the component as a path to "Internal OP" below. See Internal Operators.
iop1 - The path to the Internal OP inside this component. See Internal Operators.
nodeview - ⊞ - Determines what is displayed in the node viewer, also known as the Node Viewer. Some options will not be available depending on the Component type (Object Component, Panel Component, Misc.)
- Default Viewer
default- Displays the default viewer for the component type, a 3D Viewer for Object COMPS and a Control Panel Viewer for Panel COMPs.
- Operator Viewer
opviewer- Displays the node viewer from any operator specified in the Operator Viewer parameter below.
opviewer - Select which operator's node viewer to use when the Node View parameter above is set to Operator Viewer.
Keep in Memory
keepmemory - Used only for Panel Components this keeps the panel in memory to it doesn't reload every time it is displayed.
enablecloning - Control if the OP should be actively cloned.
Enable Cloning Pulse
enablecloningpulse - Instantaneously clone the contents.
clone - Path to a component used as the Master Clone.
Load on Demand
loadondemand - Loads the component into memory only when required. Good to use for components that are not always used in the project.
externaltox - Path to a
.tox file on disk which will source the component's contents upon start of a
.toe. This allows for components to contain networks that can be updated independently. If the
.tox file can not be found, whatever the
.toe file was saved with will be loaded.
Reload .tox on Start
reloadtoxonstart - When on (default), the external .tox file will be loaded when the .toe starts and the contents of the COMP will match that of the external .tox. This can be turned off to avoid loading from the referenced external .tox on startup if desired (the contents of the COMP are instead loaded from the .toe file). Useful if you wish to have a COMP reference an external .tox but not always load from it unless you specifically push the Re-Init Network parameter button.
Reload Built-In Parameters
reloadbuiltin - When this checkbox is enabled, the values of the component's built-in parameters are reloaded when the .tox is reloaded.
Save Backup of External
savebackup - When this checkbox is enabled, a backup copy of the component specified by the External
.tox parameter is saved in the
.toe file. This backup copy will be used if the External
.tox can not be found. This may happen if the
.tox was renamed, deleted, or the
.toe file is running on another computer that is missing component media.
Sub-Component to Load
subcompname - When loading from an External
.tox file, this option allows you to reach into the
.tox and pull out a COMP and make that the top-level COMP, ignoring everything else in the file (except for the contents of that COMP). For example if a
.tox file named
geo1 as the Sub-Component to Load, will result in
geo1 being loaded in place of the current COMP. If this parameter is blank, it just loads the
.tox file normally using the top level COMP in the file.
reinitnet - This button will re-load from the external
.tox file (if present), followed by re-initializing itself from its master, if it's a clone.
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Mode where the network editing window is not open, your performance interface window(s) is open and you are running your application as fast as possible. See Designer Mode.
An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.
The frame rate that TouchDesigner's Timeline uses. Equal to the Frames per Second value
The term "Frame" is used (1) in the Timeline, (2) as a time-unit in CHOPs, (3) as a time-unit in TOPs, and (4) with movies images which are read and created with TOPs.
The Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.
Any component can be extended with its own Python classes which contain python functions and data.
A Parent Shortcut is a parameter on a component that contains a name that you can use anywhere inside the component to refer to that component using the syntax
parent.Name, for example
parent.Effect.width to obtain panel width.
There are four types of shortcuts: Application Shortcuts that are built-in to TouchDesigner's authoring interface, Panel Shortcuts that you create for any custom built panels, Parent Shortcuts for accessing a component from within that component, and Global OP Shortcuts that access a unique component from anywhere in TouchDesigner.
A custom interactive control panel built within TouchDesigner. Panels are created using Panel Components whose look is created entirely with TOPs.
To pulse a parameter is to send it a signal from a CHOP or python or a mouse click that causes a new action to occur immediately. A pulse via python is via the
.pulse() function on a pulse-type parameter, such as Reset in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in a channel.
TOuch Environment file, the file type used by TouchDesigner to save your project.
Every component contains a network of operators that create and modify data. The operators are connected by wires that define where data is routed after the operator cooks its inputs and generates an output.