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  • related to MATs. Material Operators, or MATs, are used to create materials for geometry. They can be applied to geometry using the Material parameter on the
    3 KB (393 words) - 02:35, 21 June 2022
  • text, scripts, XML, or organized in tables of cells. MATs - Material Operators - materials and shaders. Within each operator family, "generator" operators
    2 KB (207 words) - 01:02, 23 February 2022
  • text, scripts, XML, or organized in tables of cells. MATs - Material Operators - materials and shaders. Within each operator family, "generator" operators
    2 KB (382 words) - 12:06, 30 May 2022
  • parameters. Shaders are either embedded inside Materials or placed in Text DATs and referenced to a GLSL Material or a GLSL TOP. Shaders are composed of up
    1 KB (152 words) - 02:42, 23 February 2022
  • The Material SOP allows the assignment of materials (MATs) to geometry at the SOP level. Note: The Material parameter in Object Components will override
    1 KB (323 words) - 16:16, 16 November 2021
  • pixels. This TOP can be used with Time Machine TOP, as well as materials. Using materials, a particular image in this array can be accessed by specifying
    7 KB (2,452 words) - 14:21, 18 April 2022
  • texture for a PBR MAT, and the Color Map for all other materials such as the Phong MAT. For materials that support more than one map, the map that this this
    3 KB (5,720 words) - 07:19, 2 January 2024
  • The Geometry object needs to have a Material assigned to it. Materials can be pre-packaged ones like the Phong material, or they can be OpenGL GLSL shaders
    42 KB (4,810 words) - 13:18, 16 January 2024
  • settings of the material inside TouchDesigner via automatically-generated parameters. Adjusting the parameters in TouchDesigner causes the materials to update
    4 KB (2,118 words) - 13:57, 5 December 2023
  • alpha maps and more. It also supports most Adobe Substance 3D Designer PBR materials loaded in the Substance TOP. You can output its GLSL shader into two DATs
    83 KB (4,473 words) - 02:09, 3 March 2023
  • texture for a PBR MAT, and the Color Map for all other materials such as the Phong MAT. For materials that support more than one map, the map that this this
    34 KB (7,698 words) - 07:20, 2 January 2024
  • texture for a PBR MAT, and the Color Map for all other materials such as the Phong MAT. For materials that support more than one map, the map that this this
    27 KB (8,678 words) - 07:08, 15 March 2024
  • texture for a PBR MAT, and the Color Map for all other materials such as the Phong MAT. For materials that support more than one map, the map that this this
    19 KB (6,914 words) - 07:18, 2 January 2024
  • The GLSL MAT allows you to write or import custom materials into TouchDesigner. When there are compile errors in a GLSL shader, a blue/red checkerboard
    20 KB (2,722 words) - 13:34, 27 December 2023
  • list of Nvidia specific features Line Width parameter on common page in Materials (MATs) has no effect. DMX Out CHOP - ENTTEC USB Pro not connecting automatically
    5 KB (700 words) - 19:13, 12 March 2024
  • Write a GLSL Material (category Materials)
    Related Articles This document explains the finer points of writing a GLSL Material in TouchDesigner. It is assumed the reader already has an understanding
    63 KB (8,902 words) - 18:06, 6 February 2024
  • The Switch MAT allows you to switch between multiple materials. switchMAT_Class 1 Summary 2 Parameters - Switch Page 3 Parameters - Deform Page 4 Parameters
    1,015 bytes (1,266 words) - 16:24, 16 November 2021
  • The devices, protocols and software tools that TouchDesigner interfaces to, via native Operators and Palette components. TouchDesigner supports a wide
    5 KB (310 words) - 03:24, 5 December 2023
  • conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The name of Intel Corporation may not be
    10 KB (1,393 words) - 10:36, 4 December 2023
  • Optional) If True, geometry will be merged when it is static, and will share materials with other geometry. Less SOPs results in faster rendering, so merge geometry
    5 KB (6,998 words) - 00:56, 24 March 2021
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