Material SOP
Summary[edit]
The Material SOP allows the assignment of materials (MATs) to geometry at the SOP level.
Note: The Material parameter in Object Components will override material attributes assigned to geometry using the Material SOP.
Parameters - Page
Material mat
- Select a material to apply. Drag and drop a MAT to this parameter or enter the path to that MAT in the parameter field.
Operator Inputs
- Input 0 -
TouchDesigner Build:
SOPs |
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An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.
An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.
The component types that are used to render 3D scenes: Geometry Component contain the 3D shapes to render, plus Camera, Light, Ambient Light, Null, Bone, Handle and other component types.
An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.