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macOS Version Support[edit]

  • macOS 10.12 or newer is required for current versions of TouchDesigner.
  • macOS 10.11 can also be used on TouchDesigner builds 2019 and older. See Previous Official Builds

Differences with TouchDesigner on macOS[edit]

  • In most cases where one would use the "ctrl" modifier key on Windows, macOS uses the "cmd" key.
  • Common main menu items and macOS system wide shortcuts are respected where possible. For example, the location and keyboard shortcut for TouchDesigner Preferences... is 'macOS-like'.
  • The scroll wheel actions are inverted compared to Windows (by default), but this can be set in macOS with System Preferences > Mouse > Scroll Direction: Natural
  • TouchPlayer is distributed using a separate installer on macOS. Scroll down after following this link Download macOS TouchPlayer
  • CodeMeter Runtime for USB Licensing Dongles is a separate installer on macOS. Download it here Download macOS CodeMeter
  • You can run multiple builds of TouchDesigner easily on macOS by simply putting the TouchDesigner application in a different folder or by renaming the file (so it doesn't overwrite the existing build).

Limitations and Known Issues[edit]

  • If using macOS Mojave or Catalina, make sure to apply all OS updates. The first versions (Mojave 10.14.0,10.14.1 and Catalina 10.15.0,10.14.1) have bugs that are not compatibile with TouchDesigner. Mojave users must use 10.14.2 or higher, Catalina user must us 10.15.2 or higher.
  • Nvidia specific features that use CUDA or Hardware Encoding/Decoding will not work. These include:
    • Movie File Out TOP encoding to H264 or H265.
    • Movie File In TOP 'Hardware Decode' option.
    • Nvidia specifc SDKs such as Nvidia Flex and Nvidia Flow
  • If using a USB License Dongle, Codemeter version 6.80 contains bugs, please use the 7.00+ versions instead.
  • GLSL TOP and GLSL MAT highest supported GLSL version is 4.10.
  • Text TOP - Only renders text in Bitmap mode for now.
  • Line Width parameter in Materials (MATs) has no effect.
  • DMX Out CHOP - ENTTEC USB Pro not connecting automatically. To fix this, entering this command in the Terminal.
sudo kextunload -b
  • Geometry COMP - Texture Instancing is not currently supported by Apple's OpenGL drivers. (you can use 'Replace Texture' mode and offset textures using w, but the 'Instance Textures' and 'Texture Index' parameters are not supported)
  • Palette
    • SymbolPicker doesn't render

Operators not supported[edit]

  • DirectX TOPs - Microsoft SDK
  • Kinect OPs / Kinect Azure OPs - Microsoft SDK
  • NatNet CHOP - Windows only SDK
  • Notch TOP - Windows only SDK
  • Nvidia Flex OPs - Nvidia CUDA SDK
  • Nvidia Flow OPs - Nvidia SDK
  • Oculus Rift OPs - Windows only SDK
  • OpenVR OPs - Windows only SDK
  • Pangolin CHOP - Windows only SDK
  • RealSense CHOP - Windows only SDK
  • Scalable Display TOP - Windows only SDK
  • SVG TOP - Nvidia SDK
  • Video Stream Out TOP - Nvidia Hardware Encoding
  • ZED TOP / ZED CHOP / ZED SOP - Windows only SDK

Crash logs[edit]

You can find the crash reports via Applications->Utilities->Console. The Crash reports will be under User Reports and named TouchDesigner_date-xxx.crash.

An Operator Family that creates, composites and modifies images, and reads/writes images and movies to/from files and the network. TOPs run on the graphics card's GPU.

An Operator Family that associates a shader with a SOP or Geometry Object for rendering textured and lit objects.

An Operator Family which operate on Channels (a series of numbers) which are used for animation, audio, mathematics, simulation, logic, UI construction, and many other applications.

An Operator Family that contains its own Network inside. There are twelve 3D Object Component and eight 2D Panel Component types. See also Network Path.

(1) A Geometry Component can render its SOP geometry many times using CHOP samples, DAT rows, TOP pixels or SOP points, (2) An instance is an OP that doesn't actually have its own data, but rather just refers to an OP (or has an input) whose data it uses. This includes Null OPs, Select OPs and Switch OPs.

A built-in panel in TouchDesigner that contains a library of components and media that can be dragged-dropped into a TouchDesigner network.

An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.