Extrude SOP
Summary[edit]
The Extrude SOP can be used for:
 Extruding and bevelling Text and other geometry
 Cusping the bevelled edges to get sharp edges
 Making primitives thicker or thinner
The default is a 1 unit extrusion directly backwards from the input geometry's normals.
It uses the normal of the surface to determine the direction of extrusion. In the case of planar or open polygons, the normal is difficult to determine, and may not always provide the result that you expect. Turn on the Primitive Normals display in the Viewer display options to see the normals.
The extrusion is created by extending surfaces from the vertices of the input geometry along the crosssection curve given in the second input (Input 1). The first vertex of the crosssection curve is placed by default at the vertices of the input geometry and aligned so that the curve's positive Y axis extends opposite to the input geometry's normal. The crosssection's positive X axis by default extends outwards from center of the input geometry.
If no crosssection curve is given, a vertical line going from (0,0,0) to (0,1,0) is used. This results in a 1 unit extrusion directly backwards from the input geometry's normals. As another example, using a straight line from (0,0,0) to (.1,.1,0) will result in an extrusion that extends 1 unit backwards from the input and flares .1 unit outwards on all sides. The Thickness and Depth parameters can be used to shift and scale the crosssection without directly changing the curve.
Note: The shape of the crosssection is always relative to its first vertex, so shifting the entire crosssection curve will have no effect. Also, only the X and Y axes of the curve are used i.e. Z position values are ignored.
After the new geometry is created, normals are computed by default.
Warning: If you take a default output from a Text SOP and Extrude it, it may have bad rendering artifacts (and too many polygons) as it's extruding each of the triangles of the triangulated letters. You need to change the Output parameter of the Text SOP to Closed Polygons. See OP Snippets.
Parameters  Page
Source Group sourcegrp
 If there are input groups, specifying a group name in this field will cause this SOP to act only upon the group specified for the source. Accepts patterns, as described in Pattern Matching.
XSection Group xsectiongrp
 If there are input groups, specifying a group name in this field will cause this SOP to act only upon the group specified for the crosssection. Accepts patterns, as described in Pattern Matching.
Parameters  Values Page
Fuse Points dofuse
 ⊞  This should almost always be turned on when crosssections are used. It consolidates points of polygons that would otherwise cross or overlap when the bevel takes place.
 No fusion
off

 Clamp all points
all

 Clamp minimal set
min

 Clamp individual face
on

 Clamp straight
straight

Front Face fronttype
 ⊞  Control how the front face of the extrusion should be built. You may wish to have a "No Output" because some faces are never actually seen when doing animation and, therefore, would only take up additional overhead if left on.
 No Output
off
 No face is created.
 Output Face
face
 Faces are created.
 Convex Face
convex
 Create faces built with Convex Polygons (use this option if faces are to be deformed, i.e. Twist SOP, Lattice SOP).
Back Face backtype
 ⊞  This value controls whether or not the back of the extruded object will have a face or not. The options are the same as the Front Face options above.
 No Output
off

 Output Face
face

 Convex Face
convex

Side Mesh sidetype
 ⊞  Controls how the crosssection(s) will be extruded. If the input crosssection is a Bzier or NURBS curve, the surface will be constructed with a patch of the same geometry type.
 No Output
off
 No mesh is created.
 Rows
rows
 Creates horizontal lines.
 Columns
cols
 Creates vertical lines.
 Rows and Columns
rowcol
 Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon). Compare them in the Model Editor.
 Triangles
triangles
 Build the grid with Triangles.
 Quadrilaterals
quads
 Generates sides composed of quadrilaterals (default).
 Alternating triangles
alttriangles
 Generates triangles that are opposed; similar to the Triangles option.
Initialize Extrusion initextrude
 If the crosssection face that you created doesn't match up nicely to the size of the geometry you are extruding, this command will scale and translate it so that it fits nicely.
The reason it might not be nice to begin with is that the curve wasn't drawn exactly on the worldaxis in Modelmode and/or was drawn at a grossly different scale than the object it is extruding.
Thickness Translate thickxlate
 Shifts the crosssection profile perpendicularly to the normals of the input geometry. This relates to the X axis of the crosssection profile. When used with text, this typically has the effect of making the text lighter (narrower) or heavier (bolder).
Thickness Scale thickscale
 Scales the crosssection profile perpendicularly to the normals of the input geometry. This is equivalent to scaling the crosssection in its X axis. This parameter has no effect on the default profile, which is equivalent to a vertical line along the Y axis. Negative scaling values are allowed.
Depth Translate depthxlate
 Moves the crosssection in the direction of the normal. Positive values will move backwards to the direction of the normal. Depth movement relates to the Y axis of the input crosssection. Using this parameter will shift the position of the output geometry in direction of the normal.
Depth Scale depthscale
 Scales the crosssection in the direction of the source geometry's normals. This is equivalent to scaling the input crosssection in its Y axis and will determine how deep (thick) the resulting extrusion is.
Vertex vertex
 Translates the crosssection such that the vertex specified is at the crosssection origin.
Cusp Polygonal Sides docusp
 Determines whether or not sides are to be smoothshaded or faceted using the angle value in Side Cusp Angle field.
Cusping lets you specify at which angle between adjacent polygons, a sharp edge (faceted edge where vertices are unshared) should be displayed instead.
Side Cusp Angle cuspangle
 When checked, this value will control the angle at which faceting of the sides will occur. A value of 20 is default.
Consolidate Faces to Mesh sharefaces
 If selected the extrusion will share points between the front face and the first row of the side mesh and between the last face and the last row of the side mesh.
Remove Shared Sides removesharedsides
 Prevents the creation of duplicate sides.
Parameters  Groups Page
Create Output Groups newg
 When this option is checked, it causes the Extrude SOP to generate three new groups representing the primitives belonging to the front faces, back faces, and the side bevel/extrusion. The name of the groups are determined by the three option fields below.
Front Group frontgrp
 Output group name to create for front face geometry.
Back Group backgrp
 Output group name to create for back face geometry.
Side Group sidegrp
 Output group name to create for side bevel/extrude geometry.
Production Tips
This SOP is mainly used for generating bevels and extrusions of text where the input crosssections are fed from a Font SOP. Any curve or group of curves can also be used as input.
Offsets  This SOP can be used for generating two offsetting curves where the distance between the two curves remains constant. To do this, make sure that you set Side Mesh to No Output, the first thickness to zero and adjust the second to increase or decrease the distance of the offset.
Fixing Stray Normals  If your geometry contains normals that are pointed in many directions (say after reading geometry from a File In SOP, or if you have a lot of open or nonplanar polygons), you can fix it so that they are suitable for extrusion.
Do this by appending a Group SOP to the SOP that contains your geometry, enable Normal, and reduce the Spread Angle to something less than 180. Then append a Primitive SOP, which should work on the group made in the Group SOP. In the Face/Hull page, set the Vertex menu to Reverse.
Now the normals in your geometry will all be oriented in the roughly the same direction, and ready for extrusion. To narrow the tolerance, decrease the Spread Angle further.
Operator Inputs
 Input 0 
 Input 1 
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