Curveclay SOP
Summary[edit]
The Curveclay SOP is similar to the Clay SOP in that you deform a spline surface not by modifying the CVs but by directly manipulating the surface. However, instead of using a point on the surface, you use one or more faces to deform that surface. Also, CurveClay does not yet support polygonal meshes.
The combination of inputs will determine the modes of transformation. For any combination of inputs, the following parameters modify the following behaviors of the SOP.
Contents
Parameters  Page
Face Group facegroup
 Subset of faces (NURBS, Bézier, Polygons) to project, or subset of proles to deform, depending on how many inputs are connected.
Examples include: 0.5 1.23.9 5.*
This group can even take surfaces (possibly intermixed with profile curves) when the 2nd input is not present, indicating that all the surface’s proles must be used.
Then, the example above becomes: 0.5 1.23.9 5
Surface Group surfgroup
 Subset of spline surfaces to be deformed when all three SOP inputs are connected.
Divisions on Face divs
 The number of points to evaluate on the proles or the faces. This SOP works by using a straight line approximation of the given curve to deform the surface. Thus, more segments are slower, but the result looks better. Fewer divisions need to be specified when deforming proles and when the rest and deforming faces have an equal number of breakpoints.
Sharpness sharp
 Species the area around the face to deform. The larger the sharpness is, the smaller the deformation area around them (thus having a sharper pull on the surface).
Refinement refine
 Usually, CurveClay automatically renes the surface. However, you may specify some degree of renement control. In general, the more rened the surface is, the smoother the result. Better renement results in a denser surface. You should experiment with values between 1 and 1. When the value is negative, the SOP will rst rene the surface to the same detail level as when renement is 0, and then it unrenes it. The lower the value, the more unrened it becomes.
Parameters  Projection Page
Controls curve projection. Enabled if all 3 inputs exist.
Projection Axis projop
 ⊞  Choice of several projection axes:
 X
xaxis
 Cartesian Axis  X, Y, or Z.
 Y
yaxis
 Cartesian Axis  X, Y, or Z.
 Z
zaxis
 Cartesian Axis  X, Y, or Z.
 Minimum Distance
mindist
 Project curve points to their closest places on surface.
 User Defined:
other
 Enter Vector into the field below.
projdir
 ⊞ 
projdir1

projdir2

projdir3

Parameters  Displacement Page
How to deform surface. Enabled if only 1 input exists.
Displacement Axis deformop
 ⊞  Choice of several projection axes:
 Surface Normal
snormal
 The proles will be deformed along the surface normal.
 X
xaxis
 Cartesian axis  X, Y, or Z.
 Y
yaxis
 Cartesian axis  X, Y, or Z.
 Z
zaxis
 Cartesian axis  X, Y, or Z.
 User Defined:
other
 Enter the vector into the eld below.
deformdir
 ⊞ 
deformdir1

deformdir2

deformdir3

Distance deformlen
 Distance deformed along the vector.
Deform Inside of Loop deforminside
 Check if the inside of closed loops should be deformed.
Consider Profiles Individually individual
 Check if multiple curves form a closed loop.
Notes
When using CurveClay on a wrapped surface, here are some points to remember:
 You may want to use a higher number of divisions, since when going across the seam of the wrapped surface, straight line approximation would be turned off and more sample points may be needed.
 If you’re not going across the seam, then the reﬁnement of the surface is only local. However, when the deformation area of the surface gets near the seam, the reﬁnement is done over the whole surface. Do not be alarmed if the whole surface has been reﬁned.
Operator Inputs
 Input 0 
 Input 1 
 Input 2 
TouchDesigner Build:
SOPs 

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 
An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.