Cap SOP

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Summary
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The Cap SOP is used to close open areas with flat or rounded coverings. Meshes are capped by extending the mesh in either the U or V direction (e.g. a NURBS tube). Faces are capped by appending a separate face or hull cap.

PythonIcon.pngcapSOP_Class


Parameters - Page

Group group - Specify the Primitive Group to apply the caps to. See Group SOP to create primitive groups.  


Parameters - U Caps Page

Preserve NURB Shape U pshapeu - When capping a NURBS surface, use this option to preserve the original surface by clamping it at the point of capping.  

First U Cap firstu - - Select an option from the menu:

  • No End Cap none - Leave this side of the primitive unaffected.
  • End Cap Faceted facet - Cap by creating a face of a similar type which uses unique points.
  • End Cap Shared share - Cap by creating a face of a similar type which shares points with the original primitive.
  • End Cap Rounded round - Cap by creating / extending a mesh containing a number of concentric circular regions. This creates a bullet or domed shaped cap.
  • End Cap Tangential tangent -

Divisions divsu1 - Number of cross sections in the rounded cap.  

Scale scaleu1 - Affects the height of the rounded cap (both positive and negative).  

Last U Cap lastu - - Similar to First Cap U / V, but builds a cap on the other end of the primitive in the opposite direction.

  • No End Cap none -
  • End Cap Faceted facet -
  • End Cap Shared share -
  • End Cap Rounded round -
  • End Cap Tangential tangent -

Divisions divsu2 - Number of cross sections in the rounded cap.  

Scale scaleu2 - Affects the height of the rounded cap (both positive and negative).  


Parameters - V Caps Page

Preserve NURB Shape V pshapev - When capping a NURBS surface, use this option to preserve the original surface by clamping it at the point of capping.  

First V Cap firstv - - Select an option from the menu:

  • No End Cap none - Leave this side of the primitive unaffected.
  • End Cap Faceted facet - Cap by creating a face of a similar type which uses unique points.
  • End Cap Shared share - Cap by creating a face of a similar type which shares points with the original primitive.
  • End Cap Rounded round - Cap by creating / extending a mesh containing a number of concentric circular regions. This creates a bullet or domed shaped cap.
  • End Cap Tangential tangent -

Divisions divsv1 - Number of cross sections in the rounded cap.  

Scale scalev1 - Affects the height of the rounded cap (both positive and negative).  

Last V Cap lastv - - Similar to First Cap U / V, but builds a cap on the other end of the primitive in the opposite direction.

  • No End Cap none -
  • End Cap Faceted facet -
  • End Cap Shared share -
  • End Cap Rounded round -
  • End Cap Tangential tangent -

Divisions divsv2 - Number of cross sections in the rounded cap.  

Scale scalev2 - Affects the height of the rounded cap (both positive and negative).  


Operator Inputs

  • Input 0 -

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An Operator Family that reads, creates and modifies 3D polygons, curves, NURBS surfaces, spheres, meatballs and other 3D surface data.

A surface type in SOPs including polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other shapes like sphere, tube, and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.